Thursday, March 18, 2010

Galaga Legions

Galaga Legions

It was a crazy summer for the Xbox Live Arcade. A lot of AAA titles came out, one after the other, week after week. Consumers were inundated with two dozen must-have titles across every genre imaginable, and one title in particular seems to have been completely glossed over: Galaga Legions. Developed by the same team that made Pac•Man: Championship Edition, itself one of the best titles available on the Arcade, Galaga Legions takes the main tenets of Galaga and stands them on their head.

Princpal in the conceits of this update is that Galaga Legions is at its heart not really a shooter; it's a puzzle game, requiring the combination of quick reflexes and future planning based on quick glances of information of a Tetris or Dr. Mario. While the main gameplay of shooting at waves of enemies that arrive in a predetermined series remains, pretty much everything else has been updated.

Instead of having to force the capture and recovery of your ship for an extra set of lasers, you have two satellites to direct with a flick of the right stick, and their placement can lead you to an easy victory, but one mis-flick will have you scrambling to make it to the next wave. While the game lacks any sort of multiplayer, the leaderboards are your multiplayer buddies in this game, as you have to maintain an accuracy count while blasting everything onscreen.

I can't talk enough about the graphical updates to this game. The backgrounds are suitably spacey, and the enemies glow, pulse and flow with the sort of visual pollution that is the hallmark of other Arcade shooters like Space Giraffe and Geometry Wars Evolved. True fans of the series will of course get a kick out of the "Vintage" skins available that harken back to the space bugs of yesteryear.

The challenge in this game comes in buckets; it is not for the faint of heart as it combines the agility necessary for a true shmup along with the puzzle-managing elements of a block-falling game. You will die in bunches, and fail a lot of stages before you begin to get a feel for the ebb and flow of the game and the best placements for your satellites. Still, the game is such a joy to play, both as a simple challenge to beat, and as a mechanism to get another, higher score. For ten dollars, you really would be hard-pressed to find a better game.

Graphics: Suitably space-aged, with glows, sparks and stars where they need to be. 4.
Sound: Booms, zaps and plinks with the best of them, and the soundtrack is suitalbly alien. 3.
Controls: Unique scheme reduces most events to simply flicks and button pushes. Elegant. 4.
Tilt: Offers two genres expertly mushed together. 4.
Overall (not an average): 4.

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