Penny Arcade Adventures, Episode 1: On the Rain-Slicked Precipice of Darkness
There was a time when Penny Arcade was relevant and funny. Then World of Warcraft happened, and there was a fundamental shift away from jokes that were gaming-inspired to jokes that were gaming-derived. So it was with no small amount of trepidation that I started up OTRSPOD, fearing the worst. I was pleasantly surprised to discover a good old-fashioned RPG under the hood, quasi-real time combat mixed with levelling heroes and weapons and a decent-enough plot. Best of all, the comedy is derived from the source material, not from pop culture or in-jokes (with the notable exception of the presence and centrality to the plot of the Fruit Fucker 2000).
Tycho of PA is a brilliant if verbose writer, and his riffing on Lovecraftian themes, coupled with good, lowbrow humor and a sense of whimsy really plays into a great tribute to early 20th century horror author tropes, with genuinely laugh-out-loud jokes littered throughout. The graphics are gorgeous, hand-drawn everything that integrates your created character well. There are some sections that summon the phrase "chintzy Flash game" to mind but overall a positive impression, graphically.
Because the entire game is a throwback to text-based interactions, there's no voice-acting to speak of except for a narration at the beginning and end (and a credits song by MC Frontalot!), so the moody music and ghostly, repetitive monster attack sounds will have to serve you. And, being a throwback game at heart, get ready for lots of walking around, though the game wisely avoids "random encounters" entirely, making you full aware of what awaits you before each combat begins. The flow of the real-time attack meters and countering moves is an interesting combo; you have to wait for attack animations to finish, but at the same time pay attention as there is dexterity-based portions to each combat.
As part of a planned Quadrilogy, the price tag of $20 is a little steep, as the game railroads you pretty hard into the same planned progression each playthrough, offering no different experiences, and grinding is pretty much impossible as sections remain locked until you have finished a suitable amount of story ahead of it. While it isn't a scary game by any means, it does shamelessly and deliberately ape the stylings of H.P. Lovecraft and August Derleth, turning their monster's conventions on their heads and cracking wise, and for making you laugh during your fight with their version of Cthulhu, they get major props at least.
Graphics: Hand-drawn everything, with solid animations, but nothing really mind-blowing. 3.
Sound: A spooky soundtrack, but no voice work and reptitive monster sounds. 2.
Sound Supplemental: A credits song, by MC Frontalot: +1
Controls: The dexterity of blocking/dodging feels shoehorned into an otherwise classic turn-based RPG system. 3.
Tilt: Lots of jokes at the expense of mimes, fruit, carneys, urinologists and Lovecraft. 4.
Overall (not an average): 3.
There was a time when Penny Arcade was relevant and funny. Then World of Warcraft happened, and there was a fundamental shift away from jokes that were gaming-inspired to jokes that were gaming-derived. So it was with no small amount of trepidation that I started up OTRSPOD, fearing the worst. I was pleasantly surprised to discover a good old-fashioned RPG under the hood, quasi-real time combat mixed with levelling heroes and weapons and a decent-enough plot. Best of all, the comedy is derived from the source material, not from pop culture or in-jokes (with the notable exception of the presence and centrality to the plot of the Fruit Fucker 2000).
Tycho of PA is a brilliant if verbose writer, and his riffing on Lovecraftian themes, coupled with good, lowbrow humor and a sense of whimsy really plays into a great tribute to early 20th century horror author tropes, with genuinely laugh-out-loud jokes littered throughout. The graphics are gorgeous, hand-drawn everything that integrates your created character well. There are some sections that summon the phrase "chintzy Flash game" to mind but overall a positive impression, graphically.
Because the entire game is a throwback to text-based interactions, there's no voice-acting to speak of except for a narration at the beginning and end (and a credits song by MC Frontalot!), so the moody music and ghostly, repetitive monster attack sounds will have to serve you. And, being a throwback game at heart, get ready for lots of walking around, though the game wisely avoids "random encounters" entirely, making you full aware of what awaits you before each combat begins. The flow of the real-time attack meters and countering moves is an interesting combo; you have to wait for attack animations to finish, but at the same time pay attention as there is dexterity-based portions to each combat.
As part of a planned Quadrilogy, the price tag of $20 is a little steep, as the game railroads you pretty hard into the same planned progression each playthrough, offering no different experiences, and grinding is pretty much impossible as sections remain locked until you have finished a suitable amount of story ahead of it. While it isn't a scary game by any means, it does shamelessly and deliberately ape the stylings of H.P. Lovecraft and August Derleth, turning their monster's conventions on their heads and cracking wise, and for making you laugh during your fight with their version of Cthulhu, they get major props at least.
Graphics: Hand-drawn everything, with solid animations, but nothing really mind-blowing. 3.
Sound: A spooky soundtrack, but no voice work and reptitive monster sounds. 2.
Sound Supplemental: A credits song, by MC Frontalot: +1
Controls: The dexterity of blocking/dodging feels shoehorned into an otherwise classic turn-based RPG system. 3.
Tilt: Lots of jokes at the expense of mimes, fruit, carneys, urinologists and Lovecraft. 4.
Overall (not an average): 3.
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