Thursday, April 22, 2010

Worms

Worms

There's good and bad in the Worms port to XBLA. Worms as a game in general is a Top Pick; its combination of adorable avatars, cutesy weapons and over-the-top violence are a winner for all-time, but this is a review of the port, and as a port, it's lacking.

The number-one thing it lacks is weapons. Many of the most-fun weapons are completely absent, notably the Holy Hand Grenade. Ninja Rope is present in all its glory, unfortunately, taunting you with the moves you can cheese out of its use. There is also no level editor, a common absence because MicroSoft hates user-generated content (a snide person would point out that UGC means selling DLC becomes harder), but Team 17 could've forced it through.

Graphically, it's a mixed bag. The worms are expressive, but unfortunately the backgrounds are chosen from only 4 or so locales, and the pregenerated maps have only 3 configurations, limiting the creative carnage possibilites. Sound packs to customize your wormsclamations are free and fun, and the weapons sound nice for the most part, so no complaints there. Porting a mouse-based game to the console has a unique set of challenges, but Team 17 nailed it.

Allegedly, a remake of Worms World Tour is in the works for XBLA/PSN, and nothing would make me happier, but until it arrives, for just five dollars you could do a lot worse than owning this version of Worms.

Graphics: Nothing great, but nothing bad either. 3.
Sound:
Worms are cute, guns go boom. 5.
Controls:
Servicable. Some buttons are a little unintuitive, and no option to remap. 3.
Tilt:
You could do far, far worse than this evolution of Scorched Earth. 5.
Overall (not an average): 2

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