Friday, April 16, 2010

CSI: Hard Evidence

CSI: Hard Evidence

CSI: Hard Evidence is terrible. Just, awful in every way. So instead of reviewing it, I'll be reviewing an imaginary version that exists only in my mind of what should have been a cool game. Differences between my imagined game and the actual game will be italicized.
****
CSI: Hard Evidence is the latest installment in the critically acclaimed, hugely popular series of investigation games based on television's #1 show. In the game, you're the latest recruit to the Las Vegas Crime Scene squad, and in the game, you'll have to solve five delightfully demented mysteries, following the evidence to a proper conclusion.
The graphics are passable, with crisp resolutions and detailed scenes, conducive to actually investigating the tiniest detail in pursuit of the criminal. The game looks great, natively rendered in glorious 1080i with several pre-rendered cutscenes showing the investigator's current suggested scenarios for how it went down.
After being introduced to each crime scene, you have to start collecting evidence. To do so, you use an intuitive interface, holding down the right trigger to bring up a wheel with the various tools of your lab kit, selecting the tool using the right stick, then releasing the trigger to start working on the scene. The left trigger brings up the cell phone you use to call the Lieutenant to request warrants or place APBs, or to call other members of the CSI who are specialists in their field (of course, at any time, you can take over for them and accomplish the task faster).
The brilliance of the game is that in each level there are a number of suspects (the suspect list is the same in every game), but the evidence will lead to a different culprit each time, using a series of rotating location and interrogation clues.
You are able to interact with and process a startling amount of information at each of the scenes, some of which is a total red herring, and some of which is vital to the case; however, what is a red herring this playthrough could be a vital clue the next time through.
The music and ambient noise is a fine complement all around, mixing slightly urban instrumentals with the show's actual soundtrack and effects work, and the voice acting is provided by all the principal cast members as well as a few "guest stars" just like the show (we won't spoil who they are, but one is a common haunter of the environs of Las Vegas).
While the different "mini-games" for processing evidence aren't terribly deep, they do require a bit of skill and a keen eye; thankfully you are able to progress at least to the next section without every single shred of evidence, though warrants and confessions may be tougher to come by, though there is the tiniest bit of wiggle room.
Most impressive, though, is the ability to reach a false conclusion. At the end of the case, there's a denoumant that explains (with classic CSI flashbacks) how the crime went down, although in some cases, there's an overwhelming amount of evidence against one person, and you are able to get an arrest warrant for them, because a piece of exculpatory evidence was missed. In these cases, you'll see a quick screen explaining how the killer was set free (and receive a poor review grade and miss the achievement). The scary possibility of sending innocent people to jail because you screwed up is integral to making CSI a winner instead of a boring point-n-click farce where the interrogations have no dialog trees, you're just required to press A every so often.

Graphics (Imaginary Good Game Score in Parentheses): Agressively bad - muddy textures in a pixel-hunting game, and often times completely black swaths with no way to illuminate them contribute to a painful experience (the crisp colors and ability to use blacklights or a traditional flashlight make the game challenging but not limited) 1 (4)
Sound: Great effects and music (the original cast and a few "stunt voices" make a cool bonus) 4 (5)
Controls: Mean-spiritedly obtuse, making no use of any buttons except A and LB, ever. (intuitive and clever, with slick animations) 1 (5)
Tilt: An unfun chore - you're better off just watching the show (expands on the show and puts you in the middle of the action) 1 (4)
Overall (not an average): 1 (4)

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