Tuesday, June 22, 2010

SHMUP WEEK: Einhander

Einhander

When you think "side-scrolling shoot-em-up," the first developer on the tip of your tongue is probably not Square, home of the cutscene and spikey-hair angsty protagonist. But back in 1998, Square stunned the world with the criminally under-appreciated Einhander, a shmup with something to prove. The side-scroller takes the conventions of the genre and adds something that really hasn't been seen since - honest-to-goodness RPG-like choices in loadouts.

The Einhander ship itself is your first choice - there are three different configurations to start with, each with their own set of advantages. They all look, like the rest of the game, completely fantastic - Einhander compares favorably with any game of its era, and really a little bit into the next era. Because it uses 3D models in a 2D setting, its 2.5-D display looks great, and allows them to play quite a bit with your expectations of what "side scrolling" really means. The bosses are gigantic, but it's the drawn backgrounds, like Final Fantasy's, that will really blow you away.

Music is suitably epic and post-apocalyptic, and the standard gatling gun on all ships is deep and resounding, but pretty grating after a long play session. The special weapons, in all their creative glory, are fantastic. The lighting-call and lightsaber are both highlights, but the RPG launcher also stays with you.

The challenge is up there, and while this is far from a bullet hell style shooter, it does have plenty of problem-solving elements that you'll have to work with (solving paths on the fly with limited information, or enemies with conditions that must be met before destroying them) all while handling an upper-level challenging shmup.

Graphics: Mind-blowing. Shows off Square's specialty in a genre known mostly for endlessly tiled forests or clouds. 5.
Sound:
While not Final Fantasy-quality orchestrals, a cut about simple horn-based battle loops common to the genre. 4.
Controls:
Rewards canny manipulation and hot-swapping your limited-ammo special weapons while managing turret placement on your main gun. This is all handled decently, but the PS1 controller was not designed for such tortured manipulations. 4.
Tilt:
Einhander was the hotness when it came out, and it continues to be a misunderstood classic. 5.
Overall (not an average): 5.

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