Life Force
Welcome back! We're going to take it a little old-school today as we explore several different shmups this week. First up, Life Force, the sequel to the seminal Gradius, known to some as Salamander. Full disclosure: My first experience with this game was on the NES, and it was on its release, when I was 8 years old. I was only treated to one game per month, so when I chose this, it was with the knowledge that I would be playing only this for a full month. And I played the hell out of Life Force.
The story is actually pretty cool, as far as space shooters go: an ancient, giant alien galaxy-being is going around eating planets. As the Vic Viper (or as player 2, the Road British), you actually fly into the heart of the being, kill it and escape by the seat of your pants. The level design reflects this - the first stage you fly past giant teeth as you enter the mouth, and it goes on from there. The classic Gradius style - shoot enemies for powerups, cash them in for better and better tools, and the ever-present 'Option' are all there, and thankfully the game features instant respawns instead of having a checkpoint-based system like the first Gradius.
Graphically, the game holds up remarkably well, even today. While the monsters are simple two-frame sprites, the stages are the real stars, with suitably creepy intestines and brain matter fighting for screen real estate with more terrestrial design. Alternating between top-down and side-scrolling action also gives you a better idea just what the Vic Viper looks like. The bosses are grotesque, starting with the grasping brain-eyeball at the end of the first stage, and only grow more freakish as you go deeper into, literally, the belly of the beast.
The music is catchy but not fantastic, and unfortunately does suffer from its chiptunes roots compared to what we're capable of today. The sound effects are tinny, annoying and numerous; the game is an unapologetic arcade coinsink, and has the bleeps and bloops to prove it.
Given the limitations of a two-button controller, Life Force decides not to fight it and simply has one button fire all weapons simultaneously and builds in rapid-fire. The Vic Viper thus lays down a wall of firepower that looks fantastic and makes you feel like an actual space ace as you tackle the terror from beyond.
Once you play through the first stage enough to generate muscle-memory of where each powerup, enemy and safe route are, you'll be able to breeze through it, and die horribly three times very quickly at the beginning of stage two. And you'll love every second of it. This is as it should be; the tag Quarter Pounder is very applicable here.
Graphics: The enemies (other than bosses) are simple affairs, but the stage dressing is creative and fun, even today. 5.
Sound: Forgettable music and chintzy effects. 2.
Controls: Doesn't try to do to much, and is the better for it. 4.
Tilt: A balls-hard shmup with a creative setting. 5.
Overall (not an average): Tendrils' Top Pick.
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