Two Worlds
"Ahh... bandits." The first time you hear this immortal line, spoken by the baritone lead voice actor, in response to meeting a pack of wolves, you will be a little perplexed. But by the time the mounting insanity of this game reaches its fevered pitch, you will be absolutely in love with the characters.
Let's get one thing straight: Two Worlds isn't good. Not in the traditional sense, where high production values and a smart script come together with novel gameplay concepts to make an instant classic. Two Worlds is bad. Insanely bad. Ostensibly an Oblivion-like RPG in a boring faux-Britannia peopled by badly-acted wooden caricatures handing out quests to your hero like candy.
There is a lot of content to explore. There are a dozen factions to curry favor with or betray, dungeons to raid, side quests and hidden areas, and taints.
Yes, the "Big Bad" in this game is "The Taint," and the characters say it out loud over and over, and it never stops being funny.
But with a bit of interpretation, the game becomes something amazing. It is the perfect deadpan, never breaking character or winking at the audience at all, but somehow reveling in its badness. It seems to be daring you to buy into its ridiculous hero, a John Freeman for the swords'n'sorcery set.
Your hero is never far from a non-sequiter; he's a chatty hero (though never to anyone in particular) and seems to be the natural, real-world expression of the sociopathic characters from D&D games from the 1980s that were all about loot and killing. He seems to be just trundling through the world, duct-taping katanas together and riding a skeletal horse around, causing mayhem, and if you buy into that conceit, the game really does shine.
Two Worlds also brings a lot to the table in terms of novel gameplay concepts. Their handling of inventory is pretty novel (though having 255 different sets of gloves is annoying when you're trying to combine matching ones), and the world is big and full of varied quests. It just takes a particular mindset to enjoy it.
Graphics: Brown and green everywhere, and every model is edged with jaggies. 2.
Sound: Howlingly bad dialogue reading and a very limited palette of monster/attack sounds. No soundtrack to speak of. 1, or 4 Ironically.
Controls: Competent until you get on a horse. 2.
Tilt: With the right mindset, incredibly enjoyable. 4.
Overall (not an average): 5
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