Friday, January 28, 2011

Secret of Monkey Island

The Secret of Monkey Island: Special Edition

So you've got your gang in high school. You're all nerds, you play Magic at lunch, you get together for marathon D&D sessions that run from the last school bell on Friday until everyone passes out from O.C. (Cheetos Overdose) sometime Sunday afternoon. Life is good, and you are happy with your gang. Then something happens. You grow up a little. Puberty hits, you discover girls, start working out with the baseball team. Your friend in electronics classes starts taking early enrollment at community college to knock out his Electrical Engineering degree faster. Your computer buddy starts working tech support at an ISP. But one friend is still wearing ratty "WIZARD!" t-shirts and quoting Monty Python loudly in the halls at you. When he stubs his toe, he yells out "CROM!" instead of a normal swear, and you cringe a little. He still has his birth-control glasses taped together and a Terry Pratchett book sticking out of his back pocket. You don't invite him to your party, and slowly the gang drifts away from him.

Secret of Monkey Island is that friend.

People bemoan the death of adventure games all the time, and when they pine for the genre, make sure they ask a 13-year old today to play this game with no rose colored glasses. Guaranteed they won't make it past the "oh-so-hilarious rabid death poodles."

Sandwich-style review here, a piece of praise in between two complaints: the Special Edition of this game is a great update. I hope someone at Digital Eclipse plays this game and weeps silently in the corner for an hour. Even though you can play this game in all its pixelly glory, it has been repainted and updated with new sprites and full voice acting from everyone in the game, from real voice talent like Rob Paulsen. This is how you update a game: lovingly recreate everything in full HD with music and voice upgrades.

Unfortunately (bottom slice of bread here), Monkey Island's secret is that it isn't very good. While the writing can be clever in spots, it overall is just as groan-inducing as that friend from the first paragraph. While the game is good-natured and never strikes so wrong a note as to upset you, it just never appealed to my sense of humor.

The gameplay is what sinks this game, though. There is so much game-length-padding backtracking going on, and sadly you're forced to watch Guybrush walk through the same four environments over and over, especially the slow-zooming "just got here" part of the animation. You can try and queue up "go here" buttons, but it still is simply terminal how slow the game plays. Compounded with inscrutable puzzles that require you to "think like the developer" instead of having a sane solution may make you feel like the smartest nerd at the Star Trek convention when you get them, but are just annoying when you spend a half-hour trying everything and failing.

At one point you have to adjust a fulcrum and rock setup, then go up some stairs and drop another rock on it. If you miss your target, you have to go back down the stairs, push or pull the lever, then go back up and pick up another rock, set it down, then push it again. Pure trial-and-error gaming; Record your results in your copybook, now.

It turns what is a fairly smartly-written game into a slog of trial-and-error and kills any of the exploration joy you feel when you have to keep dealing with setbacks that are asinine and dealt with by game designers in the decades since this game's release.

Graphics: No complaints, this game is gorgeous. 4.
Sound: Again, hits the perfect note. Great and varied voice acting. 5.
Controls: Why can't you cycle through commands? Other than that, acceptable. 3.
Tilt: A breezy and fun game, sunk by atrocious, ancient gameplay. 0.
Overall (not an average): 1.

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